
Weapon Licenses
A theory test and a timed shooting exam for weapon licenses, graded on the server.
ESX · QBCore · Qbox







The client never decides what was hunted. The server opens the hunt when the bait is used, picks the animal and the spot, accepts only the animal it asked for, and checks the kill before anything is paid. Hunters level up, sell at the lodge with a bonus, and earn their license with a short theory exam.
It runs on ESX, QBCore and Qbox, with ox_inventory or qb-inventory, and its journal takes your server’s name and colors.
No. Add the items from the install folder and copy the item pictures. Bait and knife use your framework's usable items.
The server picks every animal, ties it to one hunter and checks owner, distance, health and cause of death before paying. A spawned or teleported animal pays nothing.
Yes. Animals, rewards, levels, prices, weapons and zones are in the config, and the exam questions are in one file per language.
Yes. The license can be disabled, sold without an exam, or require a weapon license first.
Any build for the musket and the sniper rifle. The precision rifle needs game build 2699 or newer (sv_enforceGameBuild 2699); on an older build, remove it from the weapons and the shop in the config.
The config, the exam questions, the texts and the framework bridge are open files. The hunting logic is protected by Cfx.re escrow.
Yes. Without ox_target or qb-target the lodge uses a marker and an [E] prompt.
Open a ticket on Discord: compatibility, install, what the config covers.

A theory test and a timed shooting exam for weapon licenses, graded on the server.
ESX · QBCore · Qbox

A boating school with a theory test, a jet ski exam and a boat exam that ends with a scored docking.
ESX · QBCore · Qbox

A flight school and pilot contracts in one resource, paid by how well you land.
ESX · QBCore · Qbox