ScriptsGameplay

  • 01Every animal belongs to the hunter who baited it, checked on the server before it pays
  • 02Hunting license with a theory exam graded on the server
  • 03ESX, QBCore and Qbox, with ox_inventory, qb-inventory or the ESX inventory

The client never decides what was hunted. The server opens the hunt when the bait is used, picks the animal and the spot, accepts only the animal it asked for, and checks the kill before anything is paid. Hunters level up, sell at the lodge with a bonus, and earn their license with a short theory exam.

It runs on ESX, QBCore and Qbox, with ox_inventory or qb-inventory, and its journal takes your server’s name and colors.

Features

  • Bait sessions run by the server, from digging in the bait to the payout
  • Owner, distance, health and cause of death checked before butchering
  • A full inventory never loses or duplicates a reward
  • Ten hunter levels, up to +10% on everything sold at the lodge, saved per character
  • Rabbit, deer, coyote, boar and a mountain lion that fights back from level 5
  • Musket, precision rifle and sniper rifle by default, or the weapons you choose
  • Hunting license with a theory exam picked, shuffled and graded on the server, or a plain purchase
  • Optional weapon license requirement, compatible with Weapon Licenses
  • Hunting areas on the map for license holders, with a GPS button for each one
  • Hunter journal with a ready-to-hunt checklist, sales, equipment, animals and levels
  • Extra buyers (a butcher, a fence...) with their own prices
  • Exports, a huntCompleted event and config hooks for other resources
  • Item pictures included, English and Spanish, everything editable in the config

Changelog

  1. v1.0.0
    • First public release
    • ESX, QBCore and Qbox through an open bridge
    • Server-side hunt sessions, hunter levels, license exam and hunter journal
    • Hunting areas on the map, five animals and three hunting weapons

FAQ

Do I need to modify ox_inventory?

No. Add the items from the install folder and copy the item pictures. Bait and knife use your framework's usable items.

Can players farm animals with a mod menu?

The server picks every animal, ties it to one hunter and checks owner, distance, health and cause of death before paying. A spawned or teleported animal pays nothing.

Can I change the animals, prices or zones?

Yes. Animals, rewards, levels, prices, weapons and zones are in the config, and the exam questions are in one file per language.

Can I turn off the license or the exam?

Yes. The license can be disabled, sold without an exam, or require a weapon license first.

Which game build do I need?

Any build for the musket and the sniper rifle. The precision rifle needs game build 2699 or newer (sv_enforceGameBuild 2699); on an older build, remove it from the weapons and the shop in the config.

What can I edit?

The config, the exam questions, the texts and the framework bridge are open files. The hunting logic is protected by Cfx.re escrow.

Does it work without a target resource?

Yes. Without ox_target or qb-target the lodge uses a marker and an [E] prompt.

Questions before you buy?

Open a ticket on Discord: compatibility, install, what the config covers.

Ask on Discord