
Boat Licenses
A boating school with a theory test, a jet ski exam and a boat exam that ends with a scored docking.
ESX · QBCore · Qbox







Flying on a roleplay server should be something players get better at. They earn their licenses at the flight school with a theory test and two practical exams, then take contracts from the Flight Ops desk: passenger flights, VIP charters, mountain rescues and Cargobob sling loads.
Every landing gets a score from the vertical speed at touchdown and the bounces, plus how close to the center of the pad for helicopters. The grade, from S to F, multiplies the pay. Pilots rank up, unlock bigger aircraft and keep a logbook of their flights. The server spawns the aircraft, checks every stage against its real position and calculates every payment.
Yes. Turn the school off in the config and put your school's license names in the license settings.
No. Exams and contracts use aircraft spawned by the server, so the route and the payment can be checked.
Yes. An admin command prints each position ready to paste into the data files. Every airport with a parking spot becomes a destination.
Yes. Aviation is the new version of Pilot Jobs. Keep your old license names in the config and players keep their licenses.
Open a ticket on Discord: compatibility, install, what the config covers.

A boating school with a theory test, a jet ski exam and a boat exam that ends with a scored docking.
ESX · QBCore · Qbox

A theory test and a timed shooting exam for weapon licenses, graded on the server.
ESX · QBCore · Qbox

Bait, hunt and butcher five animals, level up and sell at the lodge. Mod menus earn nothing.
ESX · QBCore · Qbox