
Weapon Licenses
A theory test and a timed shooting exam for weapon licenses, graded on the server.
ESX · QBCore · Qbox







The client never decides whether an exam was passed. The server spawns the boat, checks every buoy against its real position, measures speed in the slow zones and damage once per second, and scores the docking from where the boat stopped, how it lines up with the berth and how hard it hit. Players see the result in a docking report with a grade.
It runs on ESX, QBCore and Qbox, and the tablet, the tests and the exam HUD take your server’s name and colors.
Yes. Set them in Config.Licenses and the script grants and checks those names.
Yes. The desk is in the config and the routes are in data/routes.lua. /marinetool prints the lines to paste.
Yes. Each practical exam can be disabled, and each one needs the theory license first.
No, failing or cancelling uses up the attempt. It is refunded if the boat cannot be spawned.
Yes. Without ox_target or qb-target the desk uses a marker and an [E] prompt.
Open a ticket on Discord: compatibility, install, what the config covers.

A theory test and a timed shooting exam for weapon licenses, graded on the server.
ESX · QBCore · Qbox

A flight school and pilot contracts in one resource, paid by how well you land.
ESX · QBCore · Qbox

Bait, hunt and butcher five animals, level up and sell at the lodge. Mod menus earn nothing.
ESX · QBCore · Qbox