01Three layouts and per-indicator visibility, chosen by each player and remembered
02Vehicle cluster with seatbelt, cruise control and turn signals other players see
03Anchored to the real minimap box, so it lines up at any resolution
Everything a player needs at a glance and nothing else: status bars that sit on the minimap, money and job in the top corner, and a vehicle cluster that appears only when the engine is running. Three layouts to choose from, every indicator optional, and the same look in cars, helicopters and boats.
Features
Health, armor, hunger, thirst, stress and sleep (when your framework reports them), oxygen while diving
Compact, Balanced and Classic layouts, picked from an in-game menu
Critical hunger and thirst capsules with a soft tint instead of a red screen
Logo, job and grade, server id, cash, bank, dirty money and the society balance for bosses
Street, zone and compass heading above the bars
Voice chip with talking state, range and radio (pma-voice out of the box)
Speed, rpm, gear, fuel, engine health, lights, seatbelt, cruise control and turn signals; altitude in aircraft
Seatbelt blocks the door and throws unbelted players through the windshield in a hard crash
Turn signals replicated through the vehicle state bag, validated on the server
Keys changeable per player in the FiveM key bindings
GTA's own cash, street and vehicle names moved off screen with no per-frame loop
Exports and events for pause menus and cinematics to hide the HUD
Open bridge files for ESX, QBCore and Qbox, fuel scripts and society banks
English and Spanish
Changelog
v1.0.1
The minimap no longer shows up empty when GTA's health and armor bars are hidden
GTA's own minimap at its default size; Config.Minimap keeps manage and x / y offsets
The status block lines up with the drawn map (Classic column, street line and oxygen gauge)
v1.0.0
First release
FAQ
Does it replace my current HUD?
Yes. Stop qbx_hud, qb-hud, esx_hud or any other HUD first; two HUDs draw over each other.
Can players move it around?
They choose one of three layouts and hide any indicator or panel. Positions are fixed to the minimap on purpose, so the HUD never ends up over a menu.
Does it show stress and sleep?
Only when the framework reports them. ESX shows what esx_status has; QBCore and Qbox report hunger, thirst and stress.
Questions before you buy?
Open a ticket on Discord: compatibility, install, what the config covers.