# HUD

> Status bars on the minimap, money and job in the corner, a vehicle cluster that works in cars, helicopters and boats.

- URL: https://xexstudio.com/scripts/hud
- Resource name: `xex_hud`
- Category: Interface
- Price: €14.99
- Frameworks: ESX, QBCore, Qbox
- Source: Cfx.re escrow
- Version: 1.0.1
- Measured resmon: 0.00 ms idle · 0.02 ms driving
- Requires: ox_lib, esx_status (ESX only)
- Delivery: instant, through Cfx.re Keymaster
- Documentation: https://xexstudio.com/docs/hud
- Video: https://www.youtube.com/watch?v=Um3hrTfSZBE

## Highlights
- Three layouts and per-indicator visibility, chosen by each player and remembered
- Vehicle cluster with seatbelt, cruise control and turn signals other players see
- Anchored to the real minimap box, so it lines up at any resolution

Everything a player needs at a glance and nothing else: status bars that sit on the minimap, money and job in the top corner, and a vehicle cluster that appears only when the engine is running. Three layouts to choose from, every indicator optional, and the same look in cars, helicopters and boats.

## Features
- Health, armor, hunger, thirst, stress and sleep (when your framework reports them), oxygen while diving
- Compact, Balanced and Classic layouts, picked from an in-game menu
- Critical hunger and thirst capsules with a soft tint instead of a red screen
- Logo, job and grade, server id, cash, bank, dirty money and the society balance for bosses
- Street, zone and compass heading above the bars
- Voice chip with talking state, range and radio (pma-voice out of the box)
- Speed, rpm, gear, fuel, engine health, lights, seatbelt, cruise control and turn signals; altitude in aircraft
- Seatbelt blocks the door and throws unbelted players through the windshield in a hard crash
- Turn signals replicated through the vehicle state bag, validated on the server
- Keys changeable per player in the FiveM key bindings
- GTA's own cash, street and vehicle names moved off screen with no per-frame loop
- Exports and events for pause menus and cinematics to hide the HUD
- Open bridge files for ESX, QBCore and Qbox, fuel scripts and society banks
- English and Spanish

## Changelog
### 1.0.1
- The minimap no longer shows up empty when GTA's health and armor bars are hidden
- GTA's own minimap at its default size; Config.Minimap keeps manage and x / y offsets
- The status block lines up with the drawn map (Classic column, street line and oxygen gauge)
### 1.0.0
- First release

## FAQ
### Does it replace my current HUD?
Yes. Stop qbx_hud, qb-hud, esx_hud or any other HUD first; two HUDs draw over each other.
### Can players move it around?
They choose one of three layouts and hide any indicator or panel. Positions are fixed to the minimap on purpose, so the HUD never ends up over a menu.
### Does it show stress and sleep?
Only when the framework reports them. ESX shows what esx_status has; QBCore and Qbox report hunger, thirst and stress.
